Using C# and the Unity Engine, I created a mobile game that was trying to bring the best aspects of the looter-shooter genre over to the mobile platforms.
Led a team of freelancers during various stages of development, coordinating between game design, art and programming.
Released prototype in April 2023, iterated and launched demo in April 2024. Organically grew to 100+ downloads on each platform soon after launch. Received mixed reviews.